This project was a submission to the X-Particles Challenge in 2016. I teamed up with my brother and long time production cohort, Patrick Wilkes, and developed a concept that was representative of our personal oddities. We used X-Particles to produce liquid effects, drive masks, evolve textures, simulate materials, and build geometry. It didn't win, but it's a project that I really enjoyed creating, and still love watching today.
Final Video Submission

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